This article by the Chinese tutorial Net Buxiaoxin original, reprint must keep this information hey, everyone can also practice, do comparison, two points, camera matching and no light projection material application
I am not very good at doing tutorials, the first time, if there is no place, everyone forgive me, I will take this tutorial here.
Open 3DMAX, press shortcut key 8 to pull up Environment parameter window, set environment map backgrou
Recently found some friends asked indoor space How to cloth light, I deliberately did this tutorial, I hope to help.
Let's see the effect first:
Because this tutorial mainly explains the cloth light, in the material aspect steals is lazy, hoped everybody does not mind.
OK, before drawing, let's analyze the scene first. We all know that. A space, the light an
capture"GridThe default grid unit is 10, which is 10cm * 10cm for each unit grid if the length of the current 3DS Max is in centimeters (cm).Capture3D snapping is the system default setting. The mouse can snap directly to any geometry in the view window. Enable snapping by clicking the Snap Switch button on the main toolbar, or by toggling the snap switch with the "S" key in the key tray, then right-clicking the snap Switch button, the system pops up
Reading and displaying 3DS files in OpenGL
After learning blender, I really want to load the model I designed into my own program. Therefore, I considered the common 3DS file format. This time I tried to load the 3DS file into my own OpenGL program and display it.
Demo program: here
Source code: here
First, I found a lot of examples of loading the
The development of Spinach Web site dsluntan.com vx:17061863513 after the blender, I would like to design a model to load their own program, so consider the more common 3DS file format. This attempts to load the 3DS file into its own OpenGL program and display it.We first looked at many examples of ready-to-load 3DS formats, and found that only one program could
This software can obtain the geometric objects, lights, cameras, and other information of the 3DS MAX scenario in real time and convert it to generate the scenario information in the ogre3d format, use the Ogre rendering engine to render the built ogre scenario in the manually defined Visual View of 3DS MAX.
Development Environment: 3DS max sdk 2009 + ogre 1.6.4
) * b-20;} void init () {gothicLoader-> Import3DS ( gothicModel, filename3ds); // import the model, the second parameter is the path of the 3ds file, zhong (); initName (); // modulo Type object display layer sorting glClearColor (0.3, 0.3, 0.3, 1.0); glClearDepth (1.0); glShadeModel (GL_SMOOTH); glable (GL_LIGHTING ); // enable the glable (GL_LIGHT0) function of the illumination processing function; // use The 0th illumination GL_DEPTH_TEST; glMatrix
[Ityran original]iphone OpenGL ES shows one of 3DS max models: obj file format AnalysisYuezang-ityranIn iOS 3D development, it is often necessary to import a model generated from 3D design software such as 3DS Max. Because OpenGL ES cannot read these files directly, it is often necessary for developers to add interfaces to import them. It is common practice to import and control in OpenGL ES after creating
Problem:Can the ArcGIS 3D analysis extension module use the 3DS MAX Model? How to use it?
Answer:
You can use a model created by 3DS MAX. The procedure is as follows:1. First, create a project in 3DS MAX and use the plane, cylinder, and cube in the standard basic body to build a house like a building block.2. Save the project named house. max), you can first copy
Categories: Unity, C #, VS2015Date Created: 2016-04-05 first, three-dimensional software introductionDue to the relatively weak modeling function of the game engine itself, both professional and freedom can not be compared with the professional three-dimensional software, so most of the game model, animation and other resources are through the professional three-dimensional software to make, after the completion of the production and then import it into unity use on the line.Unity supports almos
SummaryThis article briefly describes how to read and display models in the 3DS file in OpenGL, and focuses on the mathematical basics and programming methods for freely rotating models by dragging the mouse.
KeywordsOpenGL 3DS file format VC ++ free rotation
Many papers and books have mentioned how to read and display models in 3DS files in OpenGL. But in many
can make a small comparison:There is no light in the scene, but whether it is a model baked by lightmapping or baked in 3DMax, it has a more realistic lighting effect. since both can achieve the same effect, what is the difference between them? 3dmax Baking:1. The model can be baked using a variety of advanced renderers, such as VRay. 2, can bake the effect like reflection. 3, because the shadow is fixed, so in the engine can only be placed in the 3D
ArticleDirectory
25 things you probably didn't know about the 3DS MAX SDK
Http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk
25 things you probably didn't know about the 3DS MAX SDK
I 've adventured deep into the darkest corners of the 3DS MAX SDK to brin
-- Utility threedeeesimporter "Import 3DS sequence"
Rolout rol_uvrandomrotate "UV rotate" --- borrow the header(--- Import the 3DS format.--- How to import warrantsBitmap logo filename: "mondolabs.bmp" -- the image shows nothing. It's just an explanation.Local objbasename = "3 dsobj" -- display the name.Button doit "import"On doit pressed do(Objlist = for o in objects collect o -- the current collection is
Create an empty project
We first create a simple geometric object in the Panel created by 3DS MAX, which is called a "widget ". You can use three parameters in the View window to modify its geometric properties. Size indicates the contour size, left indicates the extension of the left wing of the object, and right indicates the extension of the right wing.First, let's take a look at how to build a project. You can use the following two methods:1. Usin
This tutorial originated from ABOUTCG freeyy, before learning, respect is especially important. Pay tribute to the author, learn to be happy!Tutorial Category: Max modelingFor readers: advanced usersFreeyyThis tutorial is mainly for old users who used the 3DS Max Polygon Modeling plug-in PolyBoost, the main content of the article is to discuss the changes relative to the previous version, as well as parameter updates, tips and so on, mainly for the
Using software: 3DS MAX5.OIntroduction to the method of making ideas: for guitar making, we first have to choose the production tools, here we intend to use 3DS max5 software for production, next to determine the method used in the production, through the guitar to observe, our idea is in the 3DS Max software not using a modeling method to make, Because there are
Some people found the following information in the MAXScript reference for 2010: NEW in 3ds Max: the 3ds max scene file Now provides Asset Metadata in a separate stream which can is accessed and modified by external applications. T He Asset data is generated and managed by the assetmanager and assetuser objec Ts.What left several people scratching their head and wondering is "how exactly can an ex
In 3DS Max, the important way to create non-standard three-dimensional modeling is to create two-dimensional graphics and then use two-dimensional modeling to get three-dimensional modeling through lathe, Extrude and loft, so it is very important for a three-dimensional designer to create two-dimensional shapes skillfully. Although a rich two-dimensional styling command is provided in 3DS Max, it is still t
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